I believe my best advantage is that I'm a designer and a programmer.
By designer I mean a skilled BSP modeller and texturer, or level designer in general. I am also a graphic designer, developer of visual identity for companies and games.
Been using Valve Hammer and Photoshop all my life. Dont have problems with Radiant either.
For scenery objects and other static shapes I use 3D Studio Max. All nicely modelled and textured.
On the programming side, I'm a Java Architect. In the company I work for, the architecture team (me and two workmates) developed the Java framework for the application programmers. My job as an architect includes the development of a robust access control system for applications (user authentication and authorization) attached to our framework.
I am proficient in database design and development as well. Been using Oracle, Interbase, MySQL, MSSQL among other databases to persist client-server systems data all my career and object-relacional mapping for many years.
I also design and develop websites using PHP5, including its object oriented capabilities. This portfolio itself was designed under a tableless pattern, making use of W3C style specifications.
I'm a Torque Game Engine owner and been making art for it since October 2002. I'm completely comfortable with TGE art pipeline.
A cartoony and humorous multiplayer FPS, using the Torque Game Engine. It's about a future where fast food chains fight for survival!
I modelled two complete buildings, interior and exterior. Made the texture set used in all buildings of the game.









My pet horror game project (currently on a wait), using the Torque Game Engine. Website designed and developed by me. In the Gallery, all level design and scenery DTS are mine too, including their textures.
Starcave Studios' cartoony adventure, using the Torque Game Engine. I made a texture set for buildings to the outsourced Staridia team.